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Set in the Kingdom of Lothric, a bell has rung to signal that the First Flame, responsible for maintaining the Age of Fire, is dying out. As has happened many times before, the coming of the Age of Dark produces the undead: cursed beings that rise after death. The Age of Fire can be prolonged by linking the fire, a ritual in which great lords and heroes sacrifice their souls to rekindle the First Flame. However, Prince Lothric, the chosen linker for this age, abandoned his duty and chose to watch the flame die from afar. The bell is the last hope for the Age of Fire, resurrecting previous Lords of Cinder (heroes who linked the flame in past ages) to attempt to link the fire again; however, all but one Lord shirk their duty. Meanwhile, Sulyvahn, a sorcerer from the Painted World of Ariandel, wrongfully proclaims himself Pontiff and seizes power over Irithyll of the Boreal Valley and the returning Anor Londo cathedral from Dark Souls as a tyrant.



The Ashen One, an Undead who failed to become a Lord of Cinder and thus called an Unkindled, rises and must link the fire by returning Prince Lothric and the defiant Lords of Cinder to their thrones in Firelink Shrine. The Lords include the Abyss Watchers, a legion of warriors sworn by the Old Wolf's Blood which linked their souls into one to protect the land from the Abyss and ultimately locked in an endless battle between each other; Yhorm the Giant, who sacrificed his life for a nation conquered by his ancestor; and Aldrich, who became a Lord of Cinder despite his ravenous appetite for both men and gods. Lothric himself was raised to link the First Flame but shirked his duties and chose instead to watch the fire fade.

Set in the Kingdom of Lothric, the player is tasked to survive an oncoming apocalypse brought about by the ongoing conflict between the Age of Fire and those branded with the Darksign as with previous iterations of the series. To survive this event, the player character must face the Lords of Cinder, previous heroes who linked the fire, as the cycle of Light and Dark continues and no matter what you do, darkness will return and repeat itself forever.

The Greatsword of Judgement shows dark blue hues, deeper than the darkest moon, reflecting sorcerer Sulyvahn's true nature, and the Profaned Greatsword on his right hand bursts into flames, reflecting his burning ambition rooted deep within him.

DARK SOULS III sees a lone adventurer wandering through a fallen and deserted kingdom now populated only by a variety of evils, including shambling undead, dark knights, and massive beasts. Known only as the Ashen One, this hero's objective and duty is to see to the destruction of the imposing Lords of Cinder to prevent Armageddon. It's designed to be challenging in the extreme; players begin with minimal equipment along with low attributes and performance statistics. Characters level up and become more powerful through the acquisition of souls collected by the creatures they defeat. But should they die -- and, given the game's difficulty, this is bound to happen often -- they will lose all the souls they haven't spent to level up their character. More than that, all defeated enemies will respawn, and all progress will be lost. Add to this the lack of a map to help navigate the labyrinthine world, an inability to pause, and an automatic-save system that ensures every decision the player makes is irreversible, and you have an action role-playing game designed only for players possessed of a deep tenacity.

Once there was fire, and with it came disparity: heat and cold, life and death, light and dark. For eons untold, gods, heroes, and kings have offered themselves and the power of their souls to the supernatural "First Flame" that brought this change, in hopes of keeping the world alight. But now, only embers remain. In a world of ashes where everything of note has already been burned, where space and time itself are collapsing in on themselves from the weight of the endless eons this fading Age of Fire has been prolonged, the only hope of keeping the fire going is reviving the lords of ages past to burn what remains of their cinders. However, not even a single "Lord of Cinder" who would willingly give themselves to the First Flame is left now.

You take the role of an Unkindled, a nameless accursed undead made up of the bits of heroes past that wouldn't burn. In this purgatory abandoned by the last of the Lords of Cinder, it falls to you to take the souls of the remaining once great heirs of fire instead... to either keep the flames going yourself, or bring the world to its final end. And so it is that ash seeketh embers.

When they do, she instead draws the last embers from the First Flame, letting the Age of Fire end as it should have thousands of years ago. The world turns dark, and the ending is undeniably somber, but there are glimmers of hope. The Fire Keeper promises that, from the dark, another flame will light, making the Ages of Light and Dark a cycle, rather than an apocalyptic event. In addition, after the light fades, she calls out to the Ashen One, promising them her companionship regardless of whatever should happen next.

As such, the game's cruelest "Unkindled" ending, a secret within a secret, takes the form of the Ashen One betraying the Fire Keeper. The ending requires most of the same steps as the End of Fire ending. However, after the Fire Keeper takes the last embers from the First Flame, the player has a few seconds before the screen goes dark to attack her.

One must know the nitty-gritty about Sellsword Twinblades so as to have the most out of this weapon. For starters, this is a Dex weapon, so investing souls in leveling up the Dexterity will land good damage numbers on enemies and bosses. The weapon can be sharp infused and also can be buffed by applying various resins and bundles for extra damage. Moreover, the faster slash speed of Sellsword Twinblades makes applying buff or other status effects on enemies 1.5 times faster than most weapons of the same category in Dark Souls 3. The best part is that since this is a light weapon, it consumes very little stamina and deals great damage by costing less stamina.

While leveling your character, you must invest souls into Dexterity the most and then Endurance and Vigot. You must reach 38 Vigor, 35 Endurance, and 85 Dexterity so as to have maximum damage out of Sellsword Twinblades. Other than that, have 12 Attunement, 15 Vitality, 10 Strength, 10 Intelligence, 15 Faith, and 9 Luck. As a Dex weapon, Sellsword Twinblades shines the most in the damage-per-second department when you invest the most into Dexterity. Equally leveling up Dex and STR will not give you the same damage numbers as much as you can get out by reaching 85 Dex. 041b061a72


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